• @cylon@programming.dev
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    306 days ago

    Memory is cheap and data sells enough to many parties. Most apps are just store front for Ads and data collection.

    No wonder why open source apps are quite light.

    • @jmcs@discuss.tchncs.de
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      1637 days ago

      And analytics. And offloading as much computation to the client, because servers are expensive and inefficiency is not an issue if your users are the ones paying for it.

        • The Samsung shop hands out 1.4mb JSON responses for order tracking, with what I estimate 99% redundant information that is repeated many times in different parts of the structure.

    • @lobut@lemmy.ca
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      7 days ago

      Web “Apps” are also quite bad. Lots of and lots of stuff we’re downloading and it feels clunky.

      Sometimes that’s bad coding, poor optimization, third party libraries, or sometimes just including trackers/ads on the page.

  • @count_dongulus@lemmy.world
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    7 days ago

    Cheaper & faster development by leveraging large libraries/frameworks, but inability to automatically drop most unused parts of those libraries/frameworks. You could in theory shrink Electron way down by yoinking out tons of browser features you’re not using, but there’s not much incentive to do it and it’d potentially require a lot of engineering work.

    • @Bytemeister@lemmy.world
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      147 days ago

      Yep. Apps are 20x bigger with no new features…that you are using.

      Let’s not forget that the graphics for applications has scaled with display resolution, and people generally demand a smooth modern look for their apps.

      • @lud@lemm.ee
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        11 day ago

        In the case of normal apps like PayPal graphics shouldn’t be a huge factor since it should be vectorized and there is pretty much no graphics in apps like PayPal.

        The issue comes from frameworks.

    • @zenpocalypse@lemm.ee
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      557 days ago

      Yeah, though the joke is funny, this is the real answer.

      Storage is cheap compared to creating custom libraries.

      • @Tanoh@lemmy.world
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        97 days ago

        Also the storage is the cost for the user, and google in the case of play store. So the developers have no incentive to reduce the size.

      • UnityDevice
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        47 days ago

        Storage is cheap on a PC, it’s not cheap on mobile where it’s fixed and used as a model differentiator. They overcharge you so much. Oh, and they removed SD card slots from nearly all phones.

  • @enemenemu@lemm.ee
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    1687 days ago

    Paypal has 500 mb and just shows a number and you can press a button to send a number to their server.

    It’s insane

      • kratoz29
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        127 days ago

        LMAO, he also made me check it.

        347 MB for me, no wonder why I am always struggling with storage for my 128 GB phone (with not expandable storage of course), and I don’t even have that many games, even less ROMs 😅

    • @Onomatopoeia@lemmy.cafe
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      177 days ago

      Check out the apps Hermit and Native Alpha. They make web pages run like an app. I’ve only run into a couple sites where they don’t work right.

      • @enemenemu@lemm.ee
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        57 days ago

        Native alpha sounds good since it’s foss and uses vanadium’s webview. Are you still logged in to paypal (any annoying website) a couple of months later. Or does it revoke your rights after a while?

        I only use it rarely and I hate providing my info for 5 minutes just to do one transaction.

    • @ogeist@lemmy.world
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      307 days ago

      Bro, just use AI, bro, you don’t need developers, bro, also skip the testing, bro, who is going to hack your SaaS, bro

      • @Kekzkrieger@feddit.org
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        127 days ago

        Just let ai code bro its so much better and more reliable, just does what its told it works so good bro, ai is the future its so smart.

    • @August27th@lemmy.ca
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      227 days ago

      Nailed it. Things have changed to allow cheaper (interpretable in several ways) developers to create “good enough” software as quickly as possible. If that involves inefficient frameworks, technology, and practices that unlock this, then so be it; if the “best” code is the code that makes money, and money is what corporations prioritize above all else, and there is a way to do that quicker and cheaper, the outcome is obvious and now ubiquitous. Furthermore, if nobody at the top cares, why should anyone on the ground care? The problem compounds.

      Priorities are fucked.

      • bizarroland
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        127 days ago

        If it runs “fast enough” on a completely clean system that would cost the average user $1500, then companies assume that that means that it is a good product.

        If you want better software, you have to give developers worse hardware to develop on, and more time to develop.

        • @JordanZ@lemmy.world
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          57 days ago

          If it runs slow on my laptop then there isn’t a chance it will run at all pushed to the cloud. Our cloud servers are…not great. Single core 1.75gb boxes compared to my 16 core, 32gb laptop. We can do a lot with them though. Just takes a decent amount of tinkering. In some ways the cloud was the best thing for performant code.

        • @MajorHavoc@programming.dev
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          7 days ago

          If you want better software, you have to give developers worse hardware to develop on, and more time to develop.

          Shhh. There could be application development managers listening… (I’m joking… Mostly.)

      • @bleistift2@sopuli.xyz
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        37 days ago

        inefficient frameworks

        I’d like to object to that. Frameworks are often built by dedicated and paid developers, so they tend to be above average in terms of efficiency. But being frameworks, they have to facilitate lots of use cases, so they also tend to be bigger than what you would write if you had 6 months to roll your own. And 36 more months to kill all the worms that got out of the can, to mangle a proverb.

    • @TBi@lemmy.world
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      77 days ago

      I wouldn’t say skill issue, more of time issue. You only get a week to implement something. Quicker to use existing libraries than try to optimise yourself.

      • @Hawke@lemmy.world
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        107 days ago

        It’s both, and they are in a sense the same.

        Cheaper less skilled or less experienced programmers take longer to get similar results. One week with a a skilled programmer is a lot more value than one week with an unskilled programmer.

        Even more if you want to invest some of that experienced programmer time to get the new guy up to speed.

  • Dr. Wesker
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    528 days ago

    It’s the secret sauce, called unnecessary frameworks and user analytics modules.

    • Otter
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      7 days ago

      With that in mind, I LOVE how lean and fast some FOSS apps/projects are. One of my motivations to go searching for FOSS alternatives is when something seems slow for no reason.

      It’s not always the case, but it’s often the case

      • Björn Tantau
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        227 days ago

        KDE Plasma has been getting so much more efficient with every release that you can almost recommend it for low-end systems.

        • CronyAkatsuki
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          147 days ago

          I remeber using plasma on a weak 2016 160 usd laptop with no issue in 2018, I can only imagine how much better is now

          • @umbrella@lemmy.ml
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            7 days ago

            lol my laptop is from 2012, i run gnome and kde easily. windows usually needs a round of debloating every update to be usable.

  • @blind3rdeye@lemm.ee
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    357 days ago

    It’s like Moore’s law. The number of bytes for a basic app doubles every 2.5 years.

    When I was young, we’d get a few different games games on a single 1.4 Mb floppy disk. The games were simpler, sure, but exactly the same games now would be far bigger in bytes.

    • @Huschke@lemmy.world
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      127 days ago

      Games is the one example that actually makes sense though. The game code size hasn’t really increased tremendously, but the uncompressed assets have only gotten more detailed and more numerous.

    • At least games make sense, as the graphics get better. Though in some cases, the compression is also better. Like PS5 games are smaller on average than their PS4 versions, even though they have higher resolution textures in most cases, just because the PS5 has better compression/decompression tech.

      • @Flatfire@lemmy.ca
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        177 days ago

        Better than that, the lack of reliance on spinning disks means that asset duplication and data read order is less of a requirement to reduce load times. It can still be argued that there’s just too many polygons, since simply scaling things back would be plenty effective in reducing storage usage and load times.

      • @HeyThisIsntTheYMCA@lemmy.world
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        17 days ago

        Like PS5 games are smaller on average than their PS4 versions

        My favorite example of this is Subnautica. The system didn’t call on the assets as quickly, or a different way I can’t remember all of the details but essentially they had to put like five copies of every asset on the ps4 version to get it to run properly. The ps5 accesses the assets fast enough it only needs one copy. At least that’s how it was explained to me.

            • KillingTimeItself
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              6 days ago

              this entire thread is about software being dogshit? (this specific comment thread is about compression being moderately improved on one console, but that’s not really significant)

  • kamen
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    187 days ago

    I’d argue that deploying from one codebase to 3+ different platforms is new functionality, although not for the end user per se.

    I wish though that more of the web apps would come as no batteries included (by default or at least as a selectable option), i.e. use whatever webview is available on the system instead of shipping another one regardless of if you want it or not.

    • @Harlehatschi@lemmy.ml
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      97 days ago

      But if your tool chain is worth anything the size of each binary shouldn’t be bigger. To oversimplify things a bit: it’s just #ifdefs and a proper tool chain.

      In the web development world on the other hand everything was always awful. Every nodejs package has half the world as dependencies…

      • @SpaceCowboy@lemmy.ca
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        16 days ago

        If the goal is to not have apps be too large, you probably don’t want to send the full variable and function names and all of the comments over the wire every time someone loads a webpage. That would be a very inefficient use of bandwidth, wouldn’t it?

          • @bleistift2@sopuli.xyz
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            16 days ago

            I guess it’s easier and safer to make a string replace for each function name beforehand than hoping the compression algorithm will figure that out.

            Also, as SpaceCowboy points out, comments are completely useless for the final web page. There’s no need to even compress them.