• @qarbone@lemmy.world
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    785 days ago

    It’s only permanent if the target critically fails. Which puts all of the wording into question.

      • @qarbone@lemmy.world
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        495 days ago

        Ah! Whenever I’m talking to people about Pathfinder, it’s always 2e. Sorta like people saying D&D and meaning 5(.5)e.

      • @psud@aussie.zone
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        235 days ago

        D&D 3.5:

        Blindness/Deafness Necromancy Level: Brd 2, Clr 3, Sor/Wiz 2 Components: V Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Permanent (D) Saving Throw: Fortitude negates Spell Resistance: Yes

        You pretty much destroy their eyes or ears. There’s a spell that undoes the damage

      • Ricky Rigatoni
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        115 days ago

        So can wizards quietly cast spells in a stealthy manner? Want to know if I ever get isekai’d into a pathfinder world.

        • @mriswith@lemmy.world
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          11
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          5 days ago

          Conceal Spell

          Through sheer mental effort, you can simplify the incantations and gestures needed to spellcast, leaving them barely noticeable. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.

          Silent Spell (Metamagic)

          Benefit: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell’s actual level.

          Doesn’t work for Bard spells, although they have a way to disguise theirs:

          Melodious Spell

          You subtly weave your spellcasting into a performance. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.

  • TipRing
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    505 days ago

    Come on, Wiz. You have Glitterdust and Stinking Cloud for crying out loud!

  • @Phoenicianpirate@lemm.ee
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    114 days ago

    The final game of my favorite series of all time, Quest for Glory 5, you get a shrink spell. It does exactly what you think: It shrinks your enemies down to 50% their original size… and then when you cast it again, they flee when they get too small to do anything to you… and you can still cast it on them as they flee and shrink them down further and further.

    I… just never used the spell. I mean I did want to maximize all of the skill level of my spells (but there is no discernable effect to the skill of that particular spell). It just felt really needlessly cruel. I imagined the enemies going on a Honey I Shrunk the Kids type adventure, only it is much shorter and extremely brutal…

    • macniel
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      165 days ago

      It’s Blindness/Deafness which has a duration of permanent (albeit dismissible by the caster)

    • Kichae
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      935 days ago

      Because most people are not so anal retentive as to give a damn about Hasbros trademarks.

        • 1ostA5tro6yne
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          64 days ago

          Then you should use it as generically as possible so that the trademark becomes unenforceable. Brand dilution is a thing, it’s why Alphabet doesn’t want you using “google” as a verb, and why your mom was actually based for calling your Playstation “a nintendo”.

    • @PineRune@lemmy.world
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      5 days ago

      The Pathfinder video games are directly from the Pathfinder tabletop game, which is basically a different copyright of D&D. They would need a DM. I’m not sure what else you could be thinking.

      Edit: DM = Dungeon Master (D&D), GM = Game Master (Pathfinder), as this user pointed out below.

            • @Susaga@sh.itjust.works
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              345 days ago

              It is actually a good strategy to dilute the term Dungeon Master into a general phrase, because that means Hasbro can’t enforce their copyright. For instance, Aspirin is a brand name, but it’s such a generic term that anyone in the US can call their product Aspirin without risk.

              • @iAmTheTot@sh.itjust.works
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                5 days ago

                We’ll have to agree to disagree! I prefer using the game’s defined term, or Game Master for general usage.

                Edited to add, you TTRPG players sure are a contentious people.

                • Ghoelian
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                  15 days ago

                  Don’t you mean “us TTRPG people”? You’re also a part of this

                • @ulterno@programming.dev
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                  44 days ago

                  Well, when the players enter a dungeon, it becomes the Dungeon Master.
                  Everywhere else, it can be a Game Master. Inside the game of course. If they go outside the game then… well, then that’s just another guy in the outside.

      • @GreyEyedGhost@lemmy.ca
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        55 days ago

        GM is also used in GURPS, but the 5 guys here who have used it already know that.

        And if they want someone to join them, they can always DM me.

    • @Phineaz@feddit.org
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      75 days ago

      You might want to explain the joke, I thought you were just an arse before reading the replies :D