The “Help” action is so lackluster in D&D 5. I appreciate that it exists that IS certainly a step up. But you do nothing with your turn (not very exciting), and your friend has Advantage, which helps, but if I had a nickel for every time I failed a roll with Advantage, I could probably buy a new copy of the PHB.
(Only a small part of why my game of choice is something completely different.)
It’s such an odd game. There are some genuinely interesting dichotomies at play, a lot of potential for good drama, and themes I like, but it is not easy to wrap your head around, and moreover the book feels like it was laid out by an actual faerie. Which is kinda atmospheric, I guess, but you could, you know, impose some organization in the character building sections so players can find stuff.
My wife (girlfriend at the time) ran a short campaign for some of our friends a little over 10 years ago. It was fun, but damn. Building a character was such a headache.
The full version used to be on 1d4chan before it went down.
This PDF has the ending I’m familiar with.
The Industrious Rogue has entered the chat.
Look, maybe he was a paladin of Sune. (Or Calistira, if they’re playing Pathfinder.)