I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.
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“and it even adds the .gitignore for you!” I’m sold I hate trying to figure out what version of base gitignore I need for what version of Unity. Thank you for making this!
It’s definitely a big point for me too, using Git with Unity is a big pain. Even using the right gitignore I often have to upload large Unity-generated files to my github which might’ve pushed me to using Git LFS. Having something that just works is liberating.
As a non gamedev adding a
.gitignore
is a feature? 😮.gitignore is an amazing thing all but my simplest projects use them