“The only difference between programming and games is that games have win conditions.”
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What about MMORPGs? Where do they fit in this classification? I’m genuinely curious.
There’s predefined goals and rules.
It has win and lose conditions, for example failing a raid.
It can technically be completed even if that takes an insane amount of time and effort. You can therefore fail to complete it.
So you could argue it is a game quite easily. You could also argue it’s a set of distinct games within a framework.
But things get a lot more messy with digital games compared to classic games.