“The only difference between programming and games is that games have win conditions.”
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Your point seems obvious - except that Minecraft still had no win condition in beta and was already well on it’s way too becoming the most popular video game of all time.
Makes it feel like the accepted definition of “game” is changing.
I think the term “virtual toy” applies really well for Minecraft.
Like Lego you can set goals for yourself but there aren’t strict win or lose conditions.
But the diversity of what’s possible with video games certainly muddies the waters compared to classic games.