If you check my comment, I will show you my current Dying condition that I have been able to test on the field.

It’s 80 % the one from XP to level 3, with a few things changed and actually used in a DND game :)

Enjoy

  • @Susaga@ttrpg.network
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    331 year ago

    I take a system inspired by the video game Wildermyth, where the player gets to decide what happens at 0 HP.

    Option 1: You fall unconscious. Your fate is out of your hands.
    Option 2: You die, but… You might go out in a blaze of glory, or inspire an ally, but you’re dead for good. At least it’s a good death, which is better than some get.
    Option 3: You live, but… You might lose an eye, or a magic item gets destroyed, but you manage to escape. You’re still out of the fight, but you live to see another.

        • @vivadanang@lemm.ee
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          111 year ago

          but without the mathrocks how can the deities of random chance smite my players? and what goes clickly clack?

          NO MATH ROCKS!??

          • @Susaga@ttrpg.network
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            61 year ago

            Uh… Okay, optional revised version. Roll a d3 (use a d6 and half it) and use whichever option comes up. If you don’t like the result, or you want more click clack throwing fun, roll again until you get the result you want.

            • @vivadanang@lemm.ee
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              21 year ago

              this is satisfaction. clacky sounds of probability creating doom for the players, er, FATE, for the players. Yes. yesssss…

    • @vzq@lemmy.blahaj.zone
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      1 year ago

      This is a really overview.

      I play a lot of WFRP. The fate point system is similar to option 1 and the critical system is effectively option 3.

      And as a GM I’ll never get in the way of option 2!

    • Match!!
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      101 year ago

      God I love Wildermyth:

      Option 4: the weird curse in your body accelerates, you get a blaze of glory but are permanently changed