• @bob_lemon@feddit.de
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      51 year ago

      Plant growth is very situational, but it can shut down melee enemies for several rounds while keeping them completely susceptible to ranged attacks.

        • Khrux
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          31 year ago

          I feel that they can’t just jump out of it, as that basically just nullifies the spell entirely, I generally imply the plants are actually grabbing people.

          As for pulling out their crossbows, at level 5, enemies are already begining to move from humanoids with equipment to unique creatures. A wereboar or ettin for example doesn’t have any RAW ranged weapons.

          The spell is also absolutely amazing to pair with another Spellcaster with consistent AOE damage such as moonbeam or ideally sickening radiance or cloudkill. That’s the real army killer as once the spell is up, you can take cover and let them be microwaved while they can’t reasonably counter you.

        • @Hagdos@lemmy.world
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          11 year ago

          Really depends. In the game I DM for some monsters have killed or almost killed themselves trying to get out of plant growth. A dumb creature like a troll would hurt itself. Even a smarter creature is now stuck and unable to come into melee range