- cross-posted to:
- godot@lemmy.ml
- cross-posted to:
- godot@lemmy.ml
A surprise to be sure, but a welcome one. Very excited to have another YouTube juggernaut in the open source ring!
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Am I writing thinking that you only need to use C# for shaders?
You can write shaders in GDScript (they basically extend and simplify GLSL) or GLSL directly (especially for compute shaders).