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It’s precisely rotation through the higher dimension that cannot be undone in the lower one. So… nice thought, I think?
“in 3d space” refers to the enemies, not the rotation. I should have been more clear
It’s precisely rotation through the higher dimension that cannot be undone in the lower one. So… nice thought, I think?
“in 3d space” refers to the enemies, not the rotation. I should have been more clear