• @Prunebutt@slrpnk.net
      link
      fedilink
      45
      edit-2
      2 months ago

      Plus: Rare were the absolute masters of vertex colors on the N64. The ground in Banjo Kazooie was AFAIK textured gray with only vertex colors making it green for grass, etc.

      • @arandomthought@sh.itjust.works
        link
        fedilink
        272 months ago

        Can you explain what vertex coloring does? Like does it create a color gradient between vertecies? And how does this help with making… “things” round?

        • @Prunebutt@slrpnk.net
          link
          fedilink
          222 months ago

          It just overlays a color on a vertex. This results in…

          Like does it create a color gradient between vertecies?

          bingo.

          They used clever coloring to create the shadow/light effects which where way too advanced for the N64 if you did it the “conventional” way.

        • blargerer
          link
          fedilink
          372 months ago

          They aren’t actually round. Look at the edges on her right breast against the dark background compared to how round her left breast looks. The mesh itself is quite angular still (though perhaps not as bad as Lora Croft), but the shader is using the colour’s attached to each vertex to create a gradient that gives the impression of a smooth surface.

          • @frezik@midwest.social
            link
            fedilink
            112 months ago

            There’s a maxim in computer graphics: if it looks right, it is right. This is a pretty good example. Lots more angles here than initially appears, but the overall effect looks rounded.