Incase it doesn’t show up:
How do you implement an interface in C++ without an abstract class?
Ask Bjarne to add interfaces enough many times until he gives in.
On a more serious note, I’m not exactly sure what the best C++ practice is. I guess you just have to live with abstract classes if you really want interfaces.
An abstract class with no member variables serves the same purpose in C++.
The only problem is to ensure the entire team agrees to only use it like an interface and nothing else. But I guess that’s the only proper way to do it in C++, for now.
this seems like the only proper way to do anything in C++. it’s a language where there’s 5 ways to do 1 thing and 1 way to do 5 things.
That’s not really the job of the language, though. If they can’t read the design docs and source annotations, they don’t really have any business touching anything.
I know at least three ways, one of them involves variadic macros.
You don’t even need to look that far, take any sufficiently aged library, like OpenGL.
It was rhetorical.
Yet I still had an urge to explain an obvious thing. Because it’s C++, so everyhing goes. There are even tools to auto-generate C++ interfaces, because of course someone decided that C++ is inadequate and must be improved using some kind of poorly-documented ad-hoc extension language on top of C++.