• @theangryseal@lemmy.world
      link
      fedilink
      167 months ago

      It happened to my cousin awhile back with Photoshop. She’s a professional photographer and it shut her down for a few days. I found it pretty quickly and an update stopped it from happening. It wasn’t removing temporary files and totally filled her drive up.

      Poor thing was ready to buy a new hard drive.

    • @mogoh@lemmy.ml
      link
      fedilink
      877 months ago

      It is also something that can happen easily. Just program to log an error and then the error happens unexpected every frame.

      • @dustyData@lemmy.world
        link
        fedilink
        387 months ago

        It’s a crash log, not an error log. It’s probably dumping the entire memory stack to text instead of a bin dump every time it crashed. I would also suspect the crash handler is appending to the log instead of deleting old crashes and just keeping the latest. At several dozen gigas of RAM it would just take a couple of game crashes to fill up the 300GB.

      • @9point6@lemmy.world
        link
        fedilink
        75
        edit-2
        7 months ago

        So

        300×1024×1024= 314,572,800kb

        Assuming something like 200 bytes per log line

        x5 = 1,572,864,000 logs

        Assuming this is your standard console port with a 60fps frame rate lock:

        ÷60fps ÷ 60 seconds ÷ 60 minutes ÷ 24h = 303.407… days

        You would need to play for nearly a year solid to generate that many logs at a rate of one per frame.

        Given that’s probably not what’s happened, this is a particularly impressive rate of erroring

        • @mogoh@lemmy.ml
          link
          fedilink
          537 months ago

          Yeah, that does not add up, you are right. There must be several error or it must include the stacktrace or something.

          • @rtxn@lemmy.world
            link
            fedilink
            English
            317 months ago

            It’s possible that the log writer wanted to fseek to the end of the file and write something, but the target pointer value was somehow corrupted. Depending on the OS, the file might end up having a fuckton of zeroes in the skipped part.

              • @rtxn@lemmy.world
                link
                fedilink
                English
                97 months ago

                Theoretically, yes. Theoretically NTFS supports sparse files, but I don’t know if the feature is enabled by default.

                • The_Decryptor
                  link
                  fedilink
                  English
                  27 months ago

                  It supports it, but it’s opt-in by apps.

                  Enabling compression is another option (Though with a speed and size penalty), it’s user visible at least.

      • I Cast Fist
        link
        fedilink
        247 months ago

        To happen every frame without crashing the game, it’s more likely a warning ⚠️ “Warning, the texture is named 1.png instead of 1.PNG”