Most important rule of GM-ing, do not over-prepare details, keep a vague outline and let the player figure out the details.
At best, the PC will just find another solution that the one you ignore (why fight the guard when you can bribe/blackmail them) or even they’ll ignore huge part of your scenario.
Most important rule of GM-ing, do not over-prepare details, keep a vague outline and let the player figure out the details.
At best, the PC will just find another solution that the one you ignore (why fight the guard when you can bribe/blackmail them) or even they’ll ignore huge part of your scenario.