I feel like the problem is Blender and Godot have different needs when it come to models. Godot is real time and blender is slow but far more capable in what it produces. It would be extremely difficult to make a new format that can handle both use cases. I think what we really need is a “best modeling practices guide” for godot/gamedev. My biggest issue when I never know what will work and what doesn’t. I don’t think we need a new format just more documentation and guides for modeling in blender for gamedev.
I messed around with home assistant and the ollama integration. I have passed on it and just use the default one with voice commands I set up. I couldn’t really get ollama to do or say anything useful. Like I asked it what’s a good time to run on a treadmill for beginners and it told me it’s not a doctor.